lunes, 7 de mayo de 2018

INTRACLASS N:2



 
                                                              CLASS DIARY OF E-BUSINESS
Class N°  2                                                                 Date: 07/05/2018
Topic:       Basic principles, origin and evolution.
Objetive:    To know the principles and evolution of electronic business.

E. Business Started in 1995 directed to Marketing.
E-Commerce = Sale and Purchase.
Applications that help Citizen Science
Googles goles
Gamification
It is the susceptible aspect, capable of transmitting knowledge through the dynamics or a game. (Ortiz-Colón, 2018)
Sciencie Citizen: Through an investigation directed by professionals and with participation the citizens make great contributions to the social environment. (ciencia-ciudadana, 2015)
Web3.0: It is the evolution of the multiple applications. It is defined as artificial intelligence by means of cognitive functions and a large database is managed.
Bigdata: It is an instrument that manages computer data to manage, use, analyze and convert it into information.
Groupware:  It is a group of people who work electronically to improve the performance of their work.
Serious Game.  They are digital programs used by natural persons as well as professionals and students to improve learning skills
References

ciencia-ciudadana. (2015). Obtenido de https://www.seo.org/ciencia-ciudadana/
Ortiz-Colón, A.-M. (2018). Scielo. Obtenido de Ana-M. Ortiz-Colón


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